played my new reaper some more yesterday. none of the skills you might use scale with 2 weapons, so might as well simply use a twohanded weapon. oh well!ĭon't think the reaper is designed as a DW build. I had a lot more 2H stuff set aside also, but ended up vendoring it to make room before I even knew the expansion was coming so soon. At the very least, I've got some pretty good weapons set aside for this sort of build. I guess I'm just going to bite the bullet, throw something together in Grim Calc and see how it goes. Granted, almost every build is going to have tiny bits of damage from other types here and there (for instance, my Pyro has a bit of Pierce and some Bleed? I think, but has a 1000% modifier for Fire and a similar level for Chaos), so I imagine if your gear pumps Pierce/Cold (the logical choice, it seems), or even Aether/Vitality, it could work in that regard. See, there's synergy there for 2H Reapers with the 100% to Cold conversion on Bone Harvest.īut for DW? There's. Primary damage will be cold, with some Vitality, Piercing, and a little bit of Poison. I haven't gone far, but my plan is to use Amarasta's Blade Burst and Bone Harvest as both my AoE and as a way to buff myself up so I can use Shadow Strike. Originally posted by Unicarn:My first expansion character is a two-handed melee Reaper. Harbinger of Souls also seems like a good one to max out, but. because things like Pneumatic Burst are paramount (to me, anyway) and should be maxed, most likely. I know a lot of Blademaster builds don't max out a lot of the Nightblade WPS skills, but I'm mainly curious with how far to take those. I'm curious as to what any theorycrafters, or anyone past level 30 or higher has come up with in regards to a melee-oriented Reaper build.Īnyone have any examples, thoughts, or input? then again, I'm a novice when it comes to making builds.Īll the things I've come up with thusfar ends up running me out of points early on, even when only dumping reasonable amounts in to WPS skills (say, the 20% point).
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It almost seems like such a build almost has to focus a lot on the summons. I mean, are their basic auto-attacks going to be strong enough to support themselves later on? It also seems like there's a lot of fighting between 4 damage types: Aether, Vitality, Cold, and Piercing.
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Without an auto-attack replacing skill like Cadence, how are Reapers going to work in comparison? (By this, I mean melee-oriented Reapers, with little to no summons.)